
Frontier Siege (FRF-131)
Enchantment
Rare
James Ryman
null/null
NOT LEGAL
Standard
NOT LEGAL
Future
NOT LEGAL
Historic
NOT LEGAL
Timeless
NOT LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
NOT LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add
.
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
• Khans — At the beginning of each of your main phases, add
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Enchantment
Rare
James Ryman
null/null
NOT LEGAL
Standard
NOT LEGAL
Future
NOT LEGAL
Historic
NOT LEGAL
Timeless
NOT LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
NOT LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add
.
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
• Khans — At the beginning of each of your main phases, add
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Select Condition
From $0.22
Original: $0.72
-69%Frontier Siege (FRF-131)—
$0.72
$0.22Description
Enchantment
Rare
James Ryman
null/null
NOT LEGAL
Standard
NOT LEGAL
Future
NOT LEGAL
Historic
NOT LEGAL
Timeless
NOT LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
NOT LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add
.
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
• Khans — At the beginning of each of your main phases, add
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.











